[Player-dev] Branching to port player to Atlas.
Greg Wright gwright at real.comI want to port the RealPlayer and HelixPlayers for Linux to the Atlas platform. I want to do this so that I can verify functionality of the players on our new platform as well as to have nightly builds of those players so I can track any breakages that occur. I have created new BIF files and have gotten to the point that I need to modify files in hxclientkit and, possibly, in the gtk code. However, it looks like the current Cayenne players (*_gtk_current.bif) pull their player project source code off of HEAD. So, if I edit hxclientkit, for example, on HEAD to support Atlas then the cayenne players will break. So, I think we need to talk about branching the player project source code to 150Cay so that the Atlas player code will all be on HEAD (Atlas is all on HEAD) and all the source for the Cayenne based players will be on 150Cay. Any ideas or opinions? This is something I would like to get done in the next day or two. --greg.