[Helix-server-issues] [Bug 4045] Nokia: Connection still going after played a clip

[Helix-server-issues] [Bug 4045] Nokia: Connection still going after played a clip

Helix Bug Tracker admin at helixcommunity.org
Tue Aug 9 11:57:58 PDT 2005


https://bugs.helixcommunity.org/show_bug.cgi?id=4045





------- Additional Comments From gpope 2005-09-08 11:57 GMT-0800 -------
Mike, 

"I am really confused, the player is named RealOne Player in the Nokia Handset, how come it is developed by Nokia?"

To be hnest with you I am not sure why the client is listed as "RealOne Player" in the access logs. 
My guess is that it is the result of a decision that I am not included on.  All I can tell you is that the
players used by Nokia devices are developed by Nokia. 

>From what I can tell they were given the client core, then altered for their use. 

"What is the division of work?"

This is exactly what I am trying to determine now.  


2) Could you pls explain more on the differences between unlimited server and connection based server. And how this relate to the 
helix server?

Unlimited servers:

Helix Universal Sever unlimited has the ability to host x number of clients. 
X is derived from the networks throughput. So as long as the bandwidth is available, 
additional clients can connect. 

Connection based servers:

Helix Universal Server (connectin based) has a set number of possible client connections. 
That is to say that if you have a 100 count license, then only 100 clients will be able to 
connect to the server. This is true reguardless of available bandwidth. 




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