[Helix-server-issues] [Bug 4045] Nokia: Connection still going after played a clipHelix Bug Tracker admin at helixcommunity.org
https://bugs.helixcommunity.org/show_bug.cgi?id=4045 ------- Additional Comments From gpope 2005-09-08 11:57 GMT-0800 ------- Mike, "I am really confused, the player is named RealOne Player in the Nokia Handset, how come it is developed by Nokia?" To be hnest with you I am not sure why the client is listed as "RealOne Player" in the access logs. My guess is that it is the result of a decision that I am not included on. All I can tell you is that the players used by Nokia devices are developed by Nokia. >From what I can tell they were given the client core, then altered for their use. "What is the division of work?" This is exactly what I am trying to determine now. 2) Could you pls explain more on the differences between unlimited server and connection based server. And how this relate to the helix server? Unlimited servers: Helix Universal Sever unlimited has the ability to host x number of clients. X is derived from the networks throughput. So as long as the bandwidth is available, additional clients can connect. Connection based servers: Helix Universal Server (connectin based) has a set number of possible client connections. That is to say that if you have a 100 count license, then only 100 clients will be able to connect to the server. This is true reguardless of available bandwidth. -- ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. You are in the CC list for the product the bug is within. This e-mail is sent to you automatically from the Helix Bug Tracker. Please, do not respond to this message, but instead edit your Bug Tracker user preferences to change when Bug Tracker sends you e-mail.