[Helix-client-dev] About soundLevel attribute

[Helix-client-dev] About soundLevel attribute

yang ning nibbleyn at hotmail.com
Mon Jan 15 23:49:37 PST 2007


I found one bug for 1.0 which the symbian version should also be:

https://bugs.helixcommunity.org/show_bug.cgi?id=2590

So, is this issue resolved in new symbian package? for example for 3.0 
version? Is there any built package like 1.0 for such new version?

BR


>From: "yang ning" <nibbleyn at hotmail.com>
>To: helix-client-dev at helixcommunity.org
>Subject: [Helix-client-dev] About soundLevel attribute
>Date: Tue, 16 Jan 2007 15:13:38 +0800
>
>I found PC version Realplayer can handle soundLevel attribute even on video 
>clip correctly like following smil file:
><smil xmlns="http://www.w3.org/2001/SMIL20/Language">
>	<head>
>		<layout>
>			<region id="Video" soundLevel="1%"/>
>		</layout>
>	</head>
>	<body>
>			<par>
>				<video src="babyswim.rm"  region="Video" />
>				<audio src="pub.mp3"/>
>			</par>
>	</body>
></smil>
>
>But Symbian version Helix cannot handle it properly. Instead sounds from 
>both sources are played at the same time at the same sound level, even for 
>audio clips like follows:
>
><smil xmlns="http://www.w3.org/2001/SMIL20/Language">
>	<head>
>		<layout>
>			<region id="back1" soundLevel="1%"/>
>		</layout>
>	</head>
>	<body>
>			<par>
>
>				<audio id="piano" src="m1.mp3" />
>				<audio id="rock"  src="pub.mp3" region="back1" />
>
>			</par>
>	</body>
></smil>
>
>
>
>I want to know whether this is correct behavior or not?
>
>Great thanks.
>
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