[hxcommon] HXAtomicIncRetUINT32 undefined?

[hxcommon] HXAtomicIncRetUINT32 undefined?

Rob Lanphier robla at real.com
Tue Jul 29 01:44:49 PDT 2003


Hi Dean,

Thanks for looking into this.  I think I got things working by
clobbering and checking out my build system.  In retrospect, that was
probably overkill (I probably just needed to do an update), but it did
the job.

I think I've been stung by this before.  It seems there's something that
doesn't update off of the build menu that probably should.   Next time
this happens, I'll be a little more careful so I can do the forensics
and figure out exactly where the problem was.

Rob

On Tue, 2003-07-29 at 00:29, Dean Collins wrote:
> Hi Rob,
> 
> I just now tried to repro this the best I could (with gcc 3.3) and
> common/system built ok.  I've heard of this happening before, and
> that the cause was that some builds of gcc don't set __i586__
> correctly.  Try adding a project.AddDefines("__i586__") to your
> linux-2.2-libc6-gcc32-i586.cf file.
> 
> Dean
> 
> 
> On Mon, Jul 28, 2003 at 11:35:54PM -0700, Rob Lanphier wrote:
> > Hi all,
> > 
> > Anyone have any idea why I'm getting the following error in
> > common/system/dllopen.cpp when trying to build splay off of the head?
> > 
> > dllpath.cpp: In member function `virtual ULONG32
> > DLLAccessPath::AddRef()':
> > dllpath.cpp:82: `HXAtomicIncRetUINT32' undeclared (first use this
> > function)
> > dllpath.cpp:82: (Each undeclared identifier is reported only once for
> > each
> >    function it appears in.)
> > dllpath.cpp: In member function `virtual ULONG32
> > DLLAccessPath::Release()':
> > dllpath.cpp:94: `HXAtomicDecRetUINT32' undeclared (first use this
> > function)
> > make: *** [rel/obj/dllpath.o] Error 1
> > 
> > Here's my build info:
> > branch: helix
> > platform: linux-2.2-libc6-gcc32-i586
> > distribution/archive from: linux-2.2-libc6-gcc32-i586
> > build Type: release
> > build options: release
> > profile:
> > /home/robla/source/ribosome/build/umakepf/helix-client-all-defines
> > copy target: release
> > clean mode
> > target(s): splay
> > 
> > My (rather short) build.out is attached for debugging.
> > 
> > Thanks
> > Rob
> > 
> > -- 
> > Rob Lanphier, Helix Community Coordinator - RealNetworks
> > http://helixcommunity.org http://rtsp.org http://realnetworks.com
-- 
Rob Lanphier, Helix Community Coordinator - RealNetworks
http://helixcommunity.org http://rtsp.org http://realnetworks.com


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